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package subex
import (
"main/walk"
)
// A state of execution for the transducer
type SubexState interface {
// Eat a Atom and transition to any number of new states
eat(store Store, outputStack OutputStack, char walk.Atom) []SubexBranch
// Find accepting states reachable through epsilon transitions and return their outputs
accepting(store Store, outputStack OutputStack) []OutputStack
}
// Try first, if it fails then try second
type SubexGroupState struct {
first, second SubexState
}
func (state SubexGroupState) eat(store Store, outputStack OutputStack, char walk.Atom) []SubexBranch {
otherStore := store.clone()
return append(state.first.eat(store, outputStack, char), state.second.eat(otherStore, outputStack, char)...)
}
func (state SubexGroupState) accepting(store Store, outputStack OutputStack) []OutputStack {
return append(state.first.accepting(store, outputStack), state.second.accepting(store, outputStack)...)
}
// Just pushes to the OutputStack and hands over to the next state
// Used to capture the output of the state being handed over to
type SubexCaptureBeginState struct {
next SubexState
}
func (state SubexCaptureBeginState) eat(store Store, outputStack OutputStack, char walk.Atom) []SubexBranch {
return state.next.eat(store, outputStack.push(nil), char)
}
func (state SubexCaptureBeginState) accepting(store Store, outputStack OutputStack) []OutputStack {
return state.next.accepting(store, outputStack.push(nil))
}
// Pop the top of the OutputStack which contains the stuff outputted since the start of the store
// This outputted data gets stored in a slot
type SubexStoreEndState struct {
slot rune
next SubexState
}
func (state SubexStoreEndState) eat(store Store, outputStack OutputStack, char walk.Atom) []SubexBranch {
toStore, newStack := outputStack.pop()
return state.next.eat(store.withValue(state.slot, toStore), newStack, char)
}
func (state SubexStoreEndState) accepting(store Store, outputStack OutputStack) []OutputStack {
toStore, newStack := outputStack.pop()
return state.next.accepting(store.withValue(state.slot, toStore), newStack)
}
// A part of an output literal, either an Atom or a slot from which to load
type OutputContent interface {
// Given the current store, return the []Atom produced by the TransducerOutput
build(Store) []walk.Atom
}
// An OutputContent which is just an Atom literal
type OutputAtomLiteral struct {
atom walk.Atom
}
func (replacement OutputAtomLiteral) build(store Store) []walk.Atom {
return []walk.Atom{replacement.atom}
}
// An OutputContent which is a slot that is loaded from
type OutputLoad struct {
slot rune
}
func (replacement OutputLoad) build(store Store) []walk.Atom {
return store[replacement.slot]
}
// Don't read in anything, just output the series of data and slots specified
type SubexOutputState struct {
content []OutputContent
next SubexState
}
// Given a store, return what is outputted by an epsilon transition from this state
func (state SubexOutputState) build(store Store) []walk.Atom {
var result []walk.Atom
for _, part := range state.content {
result = append(result, part.build(store)...)
}
return result
}
func (state SubexOutputState) eat(store Store, outputStack OutputStack, char walk.Atom) []SubexBranch {
content := state.build(store)
nextStates := state.next.eat(store, topAppend(outputStack, content), char)
return nextStates
}
func (state SubexOutputState) accepting(store Store, outputStack OutputStack) []OutputStack {
content := state.build(store)
outputStacks := state.next.accepting(store, topAppend(outputStack, content))
return outputStacks
}
// A final state, transitions to nothing but is accepting
type SubexNoneState struct {}
func (state SubexNoneState) eat(store Store, outputStack OutputStack, char walk.Atom) []SubexBranch {
return nil
}
func (state SubexNoneState) accepting(store Store, outputStack OutputStack) []OutputStack {
return []OutputStack{outputStack}
}
// A dead end state, handy for making internals work nicer but technically redundant
type SubexDeadState struct {}
func (state SubexDeadState) eat(store Store, outputStack OutputStack, char walk.Atom) []SubexBranch {
return nil
}
func (state SubexDeadState) accepting (store Store, outputStack OutputStack) []OutputStack {
return nil
}
// Read in a specific Atom and output it
type SubexCopyAtomState struct {
atom walk.Atom
next SubexState
}
func (state SubexCopyAtomState) eat(store Store, outputStack OutputStack, char walk.Atom) []SubexBranch {
// TODO can I compare Atom values with == ?
if char == state.atom {
return []SubexBranch{{
state: state.next,
outputStack: topAppend(outputStack, []walk.Atom{char}),
store: store,
}}
}
return nil
}
func (state SubexCopyAtomState) accepting(store Store, outputStack OutputStack) []OutputStack {
return nil
}
// Read in any Atom and output it
type SubexCopyAnyState struct {
next SubexState
}
func (state SubexCopyAnyState) eat(store Store, outputStack OutputStack, char walk.Atom) []SubexBranch {
return []SubexBranch{{
state: state.next,
outputStack: topAppend(outputStack, []walk.Atom{char}),
store: store,
}}
}
func (state SubexCopyAnyState) accepting(store Store, outputStack OutputStack) []OutputStack {
return nil
}
// Read in an Atom and apply a map to generate an Atom to output
// If the input isn't in the map transition to nothing
type SubexRangeState struct {
parts map[walk.Atom]walk.Atom
next SubexState
}
func (state SubexRangeState) eat(store Store, outputStack OutputStack, char walk.Atom) []SubexBranch {
out, exists := state.parts[char]
if !exists {
return nil
} else {
return []SubexBranch{{
state: state.next,
outputStack: topAppend(outputStack, []walk.Atom{out}),
store: store,
}}
}
}
func (state SubexRangeState) accepting(store Store, outputStack OutputStack) []OutputStack {
return nil
}
type SubexArithmeticEndState struct {
next SubexState
calculate func([]walk.Atom) ([]walk.Atom, error)
}
func (state SubexArithmeticEndState) eat(store Store, outputStack OutputStack, char walk.Atom) []SubexBranch {
toCompute, newStack := outputStack.pop()
result, err := state.calculate(toCompute)
if err != nil {
return nil
}
return state.next.eat(store, topAppend(newStack, result), char)
}
func (state SubexArithmeticEndState) accepting(store Store, outputStack OutputStack) []OutputStack {
toCompute, newStack := outputStack.pop()
result, err := state.calculate(toCompute)
if err != nil {
return nil
}
return state.next.accepting(store, topAppend(newStack, result))
}
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