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authorostanton <oliver@stanton.uk.net>2025-04-05 22:43:07 +0100
committerostanton <oliver@stanton.uk.net>2025-04-05 22:43:07 +0100
commitfa300a8cdb9f20a3eec3144559599f59a7017dbd (patch)
tree1627c0152a081467f7ce8fc097605ceb7b4941d4 /src
parent8701a3d42c86aada738bfb3b5f817e6e1ce12a47 (diff)
downloadldjam57-fa300a8cdb9f20a3eec3144559599f59a7017dbd.tar
UI additions + level and other things
Diffstat (limited to 'src')
-rw-r--r--src/all.c73
-rw-r--r--src/levels.c38
-rw-r--r--src/types.c23
3 files changed, 117 insertions, 17 deletions
diff --git a/src/all.c b/src/all.c
index e5c86db..14e37ac 100644
--- a/src/all.c
+++ b/src/all.c
@@ -91,12 +91,14 @@ static const Color colors[N_COLORS][4] = {
#define BUTTON_SIZE 32
#define BUTTON_SPACING 16
-#define BUTTON_SPACER(i) (BUTTON_SPACING + (BUTTON_SIZE * (i) + (i) * BUTTON_SPACING))
+#define BUTTON_SPACER(i) (BUTTON_SPACING + BUTTON_SIZE + (BUTTON_SIZE * (i) + (i) * BUTTON_SPACING))
+// reverse order as they're anchored to bottom
static const Button buttons[N_BUTTONS] = {
- [BUTTON_CONTINUE] = {.x = BUTTON_SPACING, .y = BUTTON_SPACER(BUTTON_CONTINUE), .w = BUTTON_SIZE, .h = BUTTON_SIZE},
- [BUTTON_RETRY] = {.x = BUTTON_SPACING, .y = BUTTON_SPACER(BUTTON_RETRY), .w = BUTTON_SIZE, .h = BUTTON_SIZE},
[BUTTON_BACK] = {.x = BUTTON_SPACING, .y = BUTTON_SPACER(BUTTON_BACK), .w = BUTTON_SIZE, .h = BUTTON_SIZE},
+ [BUTTON_RETRY] = {.x = BUTTON_SPACING, .y = BUTTON_SPACER(BUTTON_RETRY), .w = BUTTON_SIZE, .h = BUTTON_SIZE},
+ [BUTTON_PLAY] = {.x = BUTTON_SPACING, .y = BUTTON_SPACER(BUTTON_PLAY), .w = BUTTON_SIZE, .h = BUTTON_SIZE},
+ [BUTTON_CONTINUE] = {.x = BUTTON_SPACING, .y = BUTTON_SPACER(BUTTON_CONTINUE), .w = BUTTON_SIZE, .h = BUTTON_SIZE},
};
static DrawList *render(State *state, UI *ui, Arena *a) {
@@ -132,6 +134,7 @@ static DrawList *render(State *state, UI *ui, Arena *a) {
}
}
+ // render end cell
drawList->els[drawList->len++] = (DrawElement) {
.x = cellWidth * state->goalx + GRID_OFFSET_X,
.y = cellHeight * state->goaly,
@@ -142,15 +145,17 @@ static DrawList *render(State *state, UI *ui, Arena *a) {
.image = 1,
};
+ // render side panel
drawList->els[drawList->len++] = (DrawElement) {
.x = 0,
.y = 0,
.w = GRID_OFFSET_X,
.h = ui->height,
- .fill = {255, 255, 0, 255},
+ .fill = {100, 100, 100, 255},
.border = {0, 0, 0, 255},
};
-
+
+ // render buttons
for (int i = 0; i < N_BUTTONS; i++) {
Color colour = {0, 0, 0, 255};
switch (state->buttonStates[i]) {
@@ -164,16 +169,51 @@ static DrawList *render(State *state, UI *ui, Arena *a) {
colour = (Color) {255, 0, 0, 255};
break;
}
+ int image = IMAGE_NULL;
+ switch (i) {
+ case BUTTON_CONTINUE:
+ image = IMAGE_CONTINUE;
+ break;
+ case BUTTON_BACK:
+ image = IMAGE_EXIT;
+ break;
+ case BUTTON_RETRY:
+ image = IMAGE_RETRY;
+ break;
+ case BUTTON_PLAY:
+ image = state->playing ? IMAGE_PAUSE : IMAGE_PLAY;
+ break;
+ }
drawList->els[drawList->len++] = (DrawElement) {
.x = buttons[i].x,
- .y = buttons[i].y,
+ .y = ui->height - buttons[i].y,
.w = buttons[i].w,
.h = buttons[i].h,
- .fill = colour,
- .border = {0, 0, 0, 255}
+ .image = image,
};
}
+ // render placeable cells
+ int cellCount = 0; // doesn't increment when ignoring empty cells
+ for (int i = 0; i < MAX_PLACEABLE_CELLS; i++) {
+ if (levels[state->currentLevel].placeableCells[i] == EMPTY)
+ continue;
+
+ for (int x = 0; x < 2; x++) {
+ for (int y = 0; y < 2; y++) {
+ drawList->els[drawList->len++] = (DrawElement) {
+ .x = BUTTON_SIZE / 2 + x * (BUTTON_SIZE / 2),
+ .y = (BUTTON_SIZE / 2 + y * (BUTTON_SIZE / 2)) * (cellCount + 1), // TODO - padding
+ .w = BUTTON_SIZE / 2,
+ .h = BUTTON_SIZE / 2,
+ .fill = colors[cellCount + 1][x + 2 * y],
+ .border = {0, 0, 0, 0},
+ };
+ }
+ }
+ cellCount++;
+ }
+
return drawList;
}
@@ -189,15 +229,27 @@ static void update(Game *game, uint64_t now, Arena a) {
for (int i = 0; i < N_BUTTONS; i++) {
if (
game->mousex > buttons[i].x && game->mousex < buttons[i].x + buttons[i].w &&
- game->mousey > buttons[i].y && game->mousey < buttons[i].y + buttons[i].h
+ game->mousey > game->ui.height - buttons[i].y &&
+ game->mousey < game->ui.height - buttons[i].y + buttons[i].h
) {
// TODO - CLICK THINGS
//game->state.buttonStates[i] = BUTTON_STATE_PRESSED;
+ switch (i) {
+ case BUTTON_RETRY:
+ break;
+ case BUTTON_CONTINUE:
+ break;
+ case BUTTON_BACK:
+ break;
+ case BUTTON_PLAY:
+ game->state.playing = !game->state.playing;
+ break;
+ }
}
}
break;
case INPUT_RCLICK:
- x = game->mousex * GRIDWIDTH / game->ui.width;
+ x = (game->mousex - GRID_OFFSET_X) * GRIDWIDTH / offset_width;
y = game->mousey * GRIDHEIGHT / game->ui.height;
game->state.grid[x + y * GRIDWIDTH] = EMPTY;
break;
@@ -243,6 +295,7 @@ int main(int argc, char **argv) {
xmemcpy(&game->state.grid, &levels[0].grid, sizeof(game->state.grid));
game->state.goalx = levels[0].goalx;
game->state.goaly = levels[0].goaly;
+ game->state.currentLevel = 0;
game->state.playing = 0;
game->ui = (UI) {
.width = 640,
diff --git a/src/levels.c b/src/levels.c
index 004d0d9..7f49fb1 100644
--- a/src/levels.c
+++ b/src/levels.c
@@ -3,11 +3,6 @@
#include "all.c"
-typedef struct {
- int grid[GRIDWIDTH * GRIDHEIGHT];
- int goalx, goaly;
-} Level;
-
#define _ EMPTY,
#define B BLACK,
#define O BLUE,
@@ -33,6 +28,39 @@ static Level levels[] = {
},
.goalx = 18,
.goaly = 7,
+ .placeableCells = {
+ BLACK,
+ RED,
+ EMPTY,
+ YELLOW,
+ RED_RIGHT
+ },
+ },
+ {
+ .grid = {
+ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
+ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
+ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
+ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
+ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
+ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
+ _ _ _ _ B B _ _ _ _ _ _ _ _ _ _ _ _ _ _
+ _ _ _ _ B O _ _ _ _ _ _ _ _ _ _ _ _ _ _
+ _ _ _ _ B _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
+ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
+ _ _ _ _ B _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
+ _ _ _ _ _ B _ _ _ _ _ _ _ _ _ _ _ _ _ _
+ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
+ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
+ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
+ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
+ },
+ .goalx = 18,
+ .goaly = 10,
+ .placeableCells = {
+ BLACK,
+ RED_DOWN
+ },
},
};
#undef _
diff --git a/src/types.c b/src/types.c
index bfe0d7d..4c7a3cb 100644
--- a/src/types.c
+++ b/src/types.c
@@ -8,6 +8,7 @@
#define GRIDHEIGHT 16
#define TICK_LENGTH 200
#define GRID_OFFSET_X 64
+#define MAX_PLACEABLE_CELLS 16
typedef struct {
unsigned char r, g, b, a;
@@ -48,9 +49,20 @@ enum {
};
enum {
- BUTTON_CONTINUE,
- BUTTON_RETRY,
+ IMAGE_NULL,
+ IMAGE_CONTINUE,
+ IMAGE_EXIT,
+ IMAGE_PAUSE,
+ IMAGE_PLAY,
+ IMAGE_RETRY,
+ N_IMAGES,
+};
+
+enum {
BUTTON_BACK,
+ BUTTON_RETRY,
+ BUTTON_PLAY,
+ BUTTON_CONTINUE,
N_BUTTONS,
};
@@ -69,11 +81,18 @@ typedef struct {
} Button;
typedef struct {
+ int grid[GRIDWIDTH * GRIDHEIGHT];
+ int goalx, goaly;
+ int placeableCells[MAX_PLACEABLE_CELLS]; // Color
+} Level;
+
+typedef struct {
uint64_t lastTick;
char playing;
int grid[GRIDWIDTH * GRIDHEIGHT];
int goalx, goaly;
ButtonState buttonStates[N_BUTTONS];
+ int currentLevel;
} State;
// Mirror these in src/index.html.in