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package main
import (
"strings"
)
type SubexState interface {
eat(store Store, char rune) []SubexBranch
accepting(store Store) []string
}
type SubexGroupState struct {
first, second SubexState
}
func (state SubexGroupState) eat(store Store, char rune) []SubexBranch {
otherStore := store.clone()
return append(state.first.eat(store, char), state.second.eat(otherStore, char)...)
}
func (state SubexGroupState) accepting(store Store) []string {
return append(state.first.accepting(store), state.second.accepting(store)...)
}
type SubexStoreState struct {
match SubexState
slot rune
next SubexState
toStore string
}
func (state SubexStoreState) eat(store Store, char rune) (nextStates []SubexBranch) {
acceptedOutputs := state.match.accepting(store)
for _, acceptedOutput := range acceptedOutputs {
nextStore := store.withValue(state.slot, state.toStore + acceptedOutput)
nextStates = append(nextStates, state.next.eat(nextStore.clone(), char)...)
}
nextMatchStates := state.match.eat(store.clone(), char)
for _, matchState := range nextMatchStates {
nextStates = append(nextStates, SubexBranch {
state: SubexStoreState {
match: matchState.state,
slot: state.slot,
next: state.next,
toStore: state.toStore + matchState.output,
},
output: "",
store: store.clone(),
})
}
return nextStates
}
func (state SubexStoreState) accepting(store Store) (outputs []string) {
acceptedOutputs := state.match.accepting(store)
for _, acceptedOutput := range acceptedOutputs {
nextStore := store.withValue(state.slot, state.toStore + acceptedOutput)
outputs = append(outputs, state.next.accepting(nextStore)...)
}
return outputs
}
type SubexOutputState struct {
content []TransducerOutput
next SubexState
}
func (state SubexOutputState) build(store Store) string {
var builder strings.Builder
for _, part := range state.content {
builder.WriteString(part.build(store))
}
return builder.String()
}
func (state SubexOutputState) eat(store Store, char rune) []SubexBranch {
content := state.build(store)
nextStates := state.next.eat(store, char)
for i := range nextStates {
nextStates[i].output = content + nextStates[i].output
}
return nextStates
}
func (state SubexOutputState) accepting(store Store) []string {
content := state.build(store)
outputs := state.next.accepting(store)
for i := range outputs {
outputs[i] = content + outputs[i]
}
return outputs
}
type SubexNoneState struct {}
func (state SubexNoneState) eat(store Store, char rune) []SubexBranch {
return nil
}
func (state SubexNoneState) accepting(store Store) []string {
return []string{""}
}
type SubexCopyRuneState struct {
rune rune
next SubexState
}
func (state SubexCopyRuneState) eat(store Store, char rune) []SubexBranch {
if char == state.rune {
return []SubexBranch{{
state: state.next,
output: string(char),
store: store,
}}
}
return nil
}
func (state SubexCopyRuneState) accepting(store Store) []string {
return nil
}
type SubexCopyAnyState struct {
next SubexState
}
func (state SubexCopyAnyState) eat(store Store, char rune) []SubexBranch {
return []SubexBranch{{
state: state.next,
output: string(char),
store: store,
}}
}
func (state SubexCopyAnyState) accepting(store Store) []string {
return nil
}
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